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Source code, or simply code or source, is text (usually plain text) that conforms to a human-readable programming language and specifies the behavior of a computer. A programmer writes code to produce a program that runs on a computer. Source code, or simply code or source, is text (usually plain text) that conforms to a…

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Advantages of Kerala Yoga

Source code, or simply code or source, is text (usually plain text) that conforms to a human-readable programming language and specifies the behavior of a computer. A programmer writes code to produce a program that runs on a computer.

Source code, or simply code or source, is text (usually plain text) that conforms to a human-readable programming language and specifies the behavior of a computer. A programmer writes code to produce a program that runs on a computer.

Source code can be converted by a compiler or an assembler into machine code that can be directly executed. Alternatively, source code can be processed without conversion to machine code via an interpreter that performs the actions prescribed by the source code via the interpreter’s machine code. Other technology (i.e. bytecode) incorporates both mechanisms by converting the source code to an intermediate form that is often not human-readable but also not machine code and an interpreter executes the intermediate form.

Object code

Object code or object module is the product of an assembler or compiler. In a general sense object code is a sequence of statements or instructions in a computer language, usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL).

Bytecode

Bytecode (also called portable code or p-code[citation needed]) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects.

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